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IGG connecting multiple blocks to a common interface for Volute meshing

JosephSmith
JosephSmith over 3 years ago

Hi everyone! I am a beginner attempting to mesh a volute in IGG. The cad is seen in image 1. I have also split the CADs surfaces further to attempt to make the blocking process easier

 

Image 2 below shows an upclose region near the cutwater. At this section, it seemed appropriate to split the mesh into two parts: A and B, extrude them separately and then set full non matching boundary conditions on the patch where they have a common interface. 

I tried to extrude the portion of the face B seen below in image 3.

The portion A of the face was then extruded separately in image 4:

The two extrusions next to each other are in image 5:

The last image is my attempt at first trying to split the circular extruded section A into a patch near the common interface of B. Then setting the two patches between A & B's extrusion  to full non matching.

I would like to know if the above process may be incorrect, or if there is a more suitable way of approaching this problem. 
I have tried to use methods from the IGG tut 3&4 to tackle the problem but would appreciate a second opinion.

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  • JosephSmith
    0 JosephSmith over 3 years ago in reply to domen

    Hi Domen,

    Thank you for the suggestions. 

    I intended to try out both combinations of a structured and unstructured volute combined with a structured impeller, although I have not used FINE Open yet. Ultimately, I intend on parametrizing the impeller blades in autoblade and optimizing the impeller with volute in Design 3D. With cavitation models enabled, I suspect this will be quite long and a harddrive space intensive process.  So I wanted to check the file size comparisons and how much faster using a structured impeller+volute would be in comparison to using the open solver with a structured impeller+ unstructured volute.

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