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  3. water entry

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water entry

saji vf
saji vf over 1 year ago

Hello,

can we do missile water entry case 3D in fine marine ,

1.if we can do how do we proceed through overset meshing (a case file if possible ) or case settings.

2. any validation done in fine marine?

Thank you.

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  • Benoit Mallol
    0 Benoit Mallol over 1 year ago

    Hi,

    Yes, you can perform such simulation. :-)

    Overset is not mandatory because the entire domain could follow the missile (like in Tutorial 3 Advanced), but it is much better to use it to preserve the free surface clean in the far field since the missile is rotating as well.

    We have already done it a couple of times, but I am not aware of any public validation case from our customers. In the past, we just created a dummy case to illustrate the project for a torpedo ejection from a submarine. You can find it attached. In this project, the missile is leaving water to the air, so it is the opposite of what you are willing to do but the numerical setup is exactly the same.

    Best regards,

    Benoit2_domains_backup_24-06-2022_17h-40m-06s.zip

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  • saji vf
    0 saji vf over 1 year ago in reply to Benoit Mallol

    Thank you for the case setup :-)

    can we do this in a single simulation, & for 3d case the setup is same ?

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  • saji vf
    0 saji vf over 1 year ago in reply to Benoit Mallol

    to_send.zip

    Can you please check the case setup that i did for water entry at 0 deg & reset the setup in case it is wrong

    Thank you.

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  • Benoit Mallol
    0 Benoit Mallol over 1 year ago in reply to saji vf

    Hi,

    You setup is basically correct. Here your cylinder will rotate around the Reference point (0,0,0) and it is above the water line. So you are not going to simulate water entry here. It will just rotate in the water. Maybe you want to put the Tz solved to let it fall?

    Best regards,

    Benoit

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  • saji vf
    0 saji vf over 1 year ago in reply to Benoit Mallol

    Yes my cylinder should fall into the water at 40m/s for this my setup is correct right?

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  • Benoit Mallol
    0 Benoit Mallol over 1 year ago in reply to saji vf

    I see that all your DOF are fixed except Rz. How can it fall in the water? It will just rotate around (0,0,0). It can indeed hit the water thanks to the rotation but the object will continue to rotate forever.

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  • saji vf
    0 saji vf 11 months ago in reply to Benoit Mallol

    Thank you for the info :-)

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  • saji vf
    0 saji vf 11 months ago in reply to Benoit Mallol

    Thank you for the info :-)

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  • Benoit Mallol
    0 Benoit Mallol 11 months ago in reply to saji vf

    You're welcome!

    FYI, you are allowed to contact your local support. A dedicated team can also answer your questions, maybe even faster that what we can do here. :-)

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