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  2. Custom IC SKILL
  3. Trigger on Select/Unselect

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Trigger on Select/Unselect

J Wilwert
J Wilwert over 16 years ago

Hi,

I am new to the concept of triggers and haven't been able to spend a lot of time doing any detailed research - so right to the point.

I want to execute a bit of skill code when an item is selected/deselected.  Can this be done with the use of a trigger?  Is there an other approach which might be better?  Any ideas anyone?

 Many THANKS in advance,

John Wilwert 

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  • skillUser
    skillUser over 16 years ago

    Hi John,

    I would imagine that you would approach it in a similar way as before, perhaps run additional code after the built-in function:

    hiSetBindKey( "Layout" "<DrawThru1>" "leSelBoxOrStretch() myPostAreaSelFunc()" )

    Is this what you are asking/looking for?  If you wanted to gather the box points yourself, you could do this but you would most likely lose some functionality since the leSelBoxOrStretch() function alows "direct edit" or box selection. Look at enterBox(), to get the box and geSelectArea() to perform an area selection.

    Best regards,

    Lawrence.

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  • skillUser
    skillUser over 16 years ago

    Hi John,

    I would imagine that you would approach it in a similar way as before, perhaps run additional code after the built-in function:

    hiSetBindKey( "Layout" "<DrawThru1>" "leSelBoxOrStretch() myPostAreaSelFunc()" )

    Is this what you are asking/looking for?  If you wanted to gather the box points yourself, you could do this but you would most likely lose some functionality since the leSelBoxOrStretch() function alows "direct edit" or box selection. Look at enterBox(), to get the box and geSelectArea() to perform an area selection.

    Best regards,

    Lawrence.

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