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  3. Using the code the GUI uses

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Using the code the GUI uses

Michael Robinson
Michael Robinson over 15 years ago

Cadence GUI's are bulky and clunky. I want to drive the behind-the-scenes code that Cadence GUI's drive.

For example, le0ViaForm. I can set the variables that are used in the form: le0ViaForm->viaMode->value="Stack" from skill.

But those variables don't exist until the form is called at least once. So the first time my skill is run, it errors.

Once the form has been initialized (manually), using the form variables is difficult because of Cadence's 'unreal time' timing.

Yes, I know about hiRegTimer. That's a kludge.

Driving the inputs to a GUI from Skill is like yelling at a driver on the freeway going 70mph to change lanes. 

How can I access to the real code behind the GUI's? Where is the reference to the code behind the GUI's?

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  • Michael Robinson
    Michael Robinson over 15 years ago

    In fact, selection of stacked vias reacts to the FULL and PARTIAL switch in a vertical sense. When the FULL switch is on, all the vias get selected, only one gets selected when the PARTIAL switch is on. I betcha we three and programmer are the only ones that know this.

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  • Michael Robinson
    Michael Robinson over 15 years ago

    In fact, selection of stacked vias reacts to the FULL and PARTIAL switch in a vertical sense. When the FULL switch is on, all the vias get selected, only one gets selected when the PARTIAL switch is on. I betcha we three and programmer are the only ones that know this.

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