This question is about how to configure a skill file to show up as a pCell.
I am very new to designing pCells in virtuoso. I have created a pCell with stretch commands, but the shapes I will ultimately need to create (relatively complex polygons for MEMS applications) would be a lot easier to set up in skill code. I should be able to compile this pCell into skill code and use the code generated as a template. My challenge right now, however, is what steps to take so I can take an existing skill pCell code and make it actually usable as a pCell.
For simplicity, let's assume I have a pCell with only 1 rectangle inside, and an X-axis stretch through it. I then run pCell-Compile-ToSkillCode, and save the file as ~/TestCode (with the intend of modifying it in the future). What steps do I need to take with this exported skill file to make it show up as a Cell in my library? Will I have to repeat those steps every time I modify the skill code?
Thanks for everyone's helping me with this!
the Skill-Code to a PCell is mainly a call of pcDefinePCell;it will contain this function-call with lib, cell and view as parameter,then PCell-parameters and the code that finally creates the contentsof your PCell;
i'd suggest to create graphically a simple PCell containing the elements you areplanning to use, then compile it to skill and take this piece of code as startingpoint.After creating the Skill-Code to your PCell, just run it once (load "mynewpcell.il"),it will create the PCell in your library ready for further use;of course, after changing the code, you have to run the skill-codeagain, once, to get the changes into your library;
Have a look at the manuals pcellref and especially skpcellref.
Hope this helpskind regards