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  3. textDisplays doesn't exist till you edit pin name heigh...

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textDisplays doesn't exist till you edit pin name height

swdesigner
swdesigner over 14 years ago

 I'm writing some skill code to increase all pin names 10%.

 First step is to do this for one pin. I find that

 cvId~>terminals gives me the terminals.

aPin = car(cvId~>terminals) gives me one pin to work with.

If I 'q' the pin name on the schematic after selecting it (why doesn't geGetSelSet give nil when a pin name is selected??), I see 0.0625.

 However, aPin~>textDisplays is nil

Only if I change the value using the form, does aPin~>textDisplays exist. Then I can use aPin~>textDisplays~>height to change the size.

Question : What should I do to avoid the human interaction?

Thanks!

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  • Andrew Beckett
    Andrew Beckett over 14 years ago

    Normally the textDisplays for pins get created straightaway. Some textDisplays only created when an instance label is moved or changed in some way, because the label (or textDisplay) only exists in the master - and the act of doing that then obscures the label from the master (it doesn't display it).

    When I checked in the schematic editor in IC5141 and IC614, creating a pin caused the textDisplay to get created - and I can manipulate it for all terminals by doing cv~>terminals~>textDisplays~>height=... 

    Perhaps it is depended on the library your pins are coming from? 

    I think more detail is needed, as Lawrence suggested.

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 14 years ago

    Normally the textDisplays for pins get created straightaway. Some textDisplays only created when an instance label is moved or changed in some way, because the label (or textDisplay) only exists in the master - and the act of doing that then obscures the label from the master (it doesn't display it).

    When I checked in the schematic editor in IC5141 and IC614, creating a pin caused the textDisplay to get created - and I can manipulate it for all terminals by doing cv~>terminals~>textDisplays~>height=... 

    Perhaps it is depended on the library your pins are coming from? 

    I think more detail is needed, as Lawrence suggested.

    Regards,

    Andrew.

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