• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC SKILL
  3. SKILL if statement

Stats

  • Locked Locked
  • Replies 8
  • Subscribers 145
  • Views 32498
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

SKILL if statement

nosaj
nosaj over 14 years ago

Can anyone point out why doesn't the if statement below return YES since argType is a string?

Code : if.il
;=============================
a="a"
argType=type(a)
printf("argType=(%s)\n" argType)

if( argType=="string" then
        printf("YES (%s)\n" argType)
else
        printf("NO   (%s)\n" argType)
)
;=============================


CIW Output :

load("if.il")
argType=(string)
NO   (string)
t

  • Cancel
Parents
  • Andrew Beckett
    Andrew Beckett over 14 years ago
    Because type returns a symbol, not a string. There's an important difference between the two. A symbol is typically the name of something (in this case the name of the type, but could be the name of a variable, or the name of a function) rather than a string of characters.

    If you had:

    if(argType=='string then ...

    Then it would do what you want.

    Regards,

    Andrew
    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • Andrew Beckett
    Andrew Beckett over 14 years ago
    Because type returns a symbol, not a string. There's an important difference between the two. A symbol is typically the name of something (in this case the name of the type, but could be the name of a variable, or the name of a function) rather than a string of characters.

    If you had:

    if(argType=='string then ...

    Then it would do what you want.

    Regards,

    Andrew
    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information