• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC SKILL
  3. Creating and handling correctly a "dynamic" menu

Stats

  • Locked Locked
  • Replies 7
  • Subscribers 143
  • Views 2545
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Creating and handling correctly a "dynamic" menu

izucker
izucker over 13 years ago

Reformatted below

  • Cancel
Parents
  • izucker
    izucker over 13 years ago

    Hi,

    I am writing a Skill code that creates dynamic menu which change its state according to the design edit state.
    The pop up menu is getting built with menu items such as the following:
    hiCreateMenu('myPopupMenu "myPopupMenu"
             list(
                    hiCreateMenuItem(
                     ?name 'dynamicContext1
                     ?itemText "item1"
                     ?callback "doSomething()"
                     ?disable isEditable() 
                  ))

    "isEditable" is a function that will return t/nil according to the design state (read/write).
    As far as I understand I need to build the entire menu from scratch at each time the menu is getting triggered to get the "disable" state change dynamically, Is that true?

    The next question is what should be done on the next menu pop up (menu creation) time? should I unbound "myPopupMenu" first and then create it agian in the same way?

    Thanks,
    Itay

     

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • izucker
    izucker over 13 years ago

    Hi,

    I am writing a Skill code that creates dynamic menu which change its state according to the design edit state.
    The pop up menu is getting built with menu items such as the following:
    hiCreateMenu('myPopupMenu "myPopupMenu"
             list(
                    hiCreateMenuItem(
                     ?name 'dynamicContext1
                     ?itemText "item1"
                     ?callback "doSomething()"
                     ?disable isEditable() 
                  ))

    "isEditable" is a function that will return t/nil according to the design state (read/write).
    As far as I understand I need to build the entire menu from scratch at each time the menu is getting triggered to get the "disable" state change dynamically, Is that true?

    The next question is what should be done on the next menu pop up (menu creation) time? should I unbound "myPopupMenu" first and then create it agian in the same way?

    Thanks,
    Itay

     

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information