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  3. VI Editor Script

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VI Editor Script

xv12
xv12 over 13 years ago
I am using the function dbWriteSkill to dump the layout to a file and want to modify to just stretch the length and everything contact metal implant will also stretch.
I want to use the vi editor to modify.  Does anyone have a quick way to do it. For me I have to delete one by one and it take a longtime  
Below is the partial dump file
dbD_0xcd1f768 = dbCreatePolygon(dbD_0xcc0c42c list(16 252)
 list(2.650000e+01:2.930000e+01 2.240000e+01:2.930000e+01 2.240000e+01:7.000000e+00
      7.000000e+00:7.000000e+00 7.000000e+00:2.520000e+01 2.240000e+01:2.520000e+01
      2.240000e+01:2.930000e+01 2.900000e+00:2.930000e+01 2.900000e+00:2.900000e+00
      2.650000e+01:2.900000e+00 ) )
And this is what I want to change.
 (pcLayer = 16)
 (pcPurpose = "drawing")
 (pcInst = dbCreatePolygon(pcCellView
  list(pcLayer pcPurpose)
  list((26.5:(29.3 + l_float0offset))
      (22.4:(29.3 + l_float0offset))
      (22.4:7.0)
      (7.0:7.0)
      (7.0:(25.2 + l_float0offset))
      (22.4:(25.2 + l_float0offset))
      (22.4:(29.3 + l_float0offset))
      (2.9:(29.3 + l_float0offset))
      (2.9:2.9)
      (26.5:2.9)
  )
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  • skillUser
    skillUser over 13 years ago

    Hi Xv12,

    I agree with Derek, and I'd like to build on his suggestions.  For adjusting points you can use the function geTransformUserPoint() with an appropriate transform to adjust each point, and you can use the geTransformUserBBox() to adjust a box, such as for the 'rect' case.  So, if you wished to move something in the y direction, the transform argument to these functions might look like

    list(0:yOffset "R0")

    If you are performing a stretch, then you would need to decide which point or points need to remain and which ones are to be adjusted. There is a function leStretchFig() that could perform a SKILL-level stretch (i.e. without needing to haev the layout open graphically, if needing to perform batch processing, for example).

    The dbWriteSkill method is probably not the best or most efficient approach.

    I hope this helps - but as Derek mentioned, more details about what you need/want to do would be useful in getting better answers and solutions.

    Regards,

    Lawrence.

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  • skillUser
    skillUser over 13 years ago

    Hi Xv12,

    I agree with Derek, and I'd like to build on his suggestions.  For adjusting points you can use the function geTransformUserPoint() with an appropriate transform to adjust each point, and you can use the geTransformUserBBox() to adjust a box, such as for the 'rect' case.  So, if you wished to move something in the y direction, the transform argument to these functions might look like

    list(0:yOffset "R0")

    If you are performing a stretch, then you would need to decide which point or points need to remain and which ones are to be adjusted. There is a function leStretchFig() that could perform a SKILL-level stretch (i.e. without needing to haev the layout open graphically, if needing to perform batch processing, for example).

    The dbWriteSkill method is probably not the best or most efficient approach.

    I hope this helps - but as Derek mentioned, more details about what you need/want to do would be useful in getting better answers and solutions.

    Regards,

    Lawrence.

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