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  2. Custom IC SKILL
  3. change default GUI callback

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change default GUI callback

Leonid Y
Leonid Y over 13 years ago

Hello guys,

 I am a bit new to skill programming. I would like to change default behaviour of a standard form. Basically I would like one field to change its value when another field is modified in a default form. To be more specific, I want some exact values to be set in "Create Instance"  dialog for the "Delta X", "Delta Y" fields when a particular Lib Cell View is chosen.

I have found out that the form is bound to  the leCreateInstForm structure and it , in turns, has the fields: libName cellName viewName instName and so on; Each one has a list of properties including more interesting for me:

 _focusInCallback

 _modifyCallback

_callback

The values of first two properties are empty "" and the last one is set to

 "leInstCellNameCB(leCreateInstForm~>cellName~>value)"

which I suppose default skill routine which checks for cellview existence  in Library Manager and something else. I guess it is exactly where the things happen.

Till this moment everything seems to be clear, but when I replace  the default routine with my own one , which does just perfect when it is fed to CIW , it not only does not do what I expect but the whole mechanism seems to get broken till I restart icfb.

So, my questions :

- is it possible in general to change default behaviour in my case? some straight ways or tricky ones.

- what does the underscore  sign in the beginning of _callback property mean? There must be some special meaning..

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  • Andrew Beckett
    Andrew Beckett over 13 years ago

    I don't really understand why you can't do that via the lib, cell, view field callbacks on the form? Why do you need to wrap the command somehow? It's not going to be easy, because there's an enterFunction being used here, and the form is only the options form for that.

    Andrew

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  • Andrew Beckett
    Andrew Beckett over 13 years ago

    I don't really understand why you can't do that via the lib, cell, view field callbacks on the form? Why do you need to wrap the command somehow? It's not going to be easy, because there's an enterFunction being used here, and the form is only the options form for that.

    Andrew

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