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  3. Toggle Instances Selectable With One Bindkey

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Toggle Instances Selectable With One Bindkey

buttonGuy
buttonGuy over 10 years ago

Hello,

I am new to skill and my problem is as follows: in Layout, there is an Objects palette that contains the visible & selectable options for Shapes, Instances, Fluid Guardring, Mosaic, Pins, Vias, etc. I want to be able to toggle the Selectable checkbox of the “Instances” with the use of a single bindkey. Currently, I have two bind keys set to make it selectable and not selectable:

z bindkey: _pteHiObjectSetSelectability(dwindow(‘pteObjectPalette2) “Instances” nil)·

Shift+z bindkey: _pteHiObjectSetSelectability(dwindow(‘pteObjectPalette2) “Instances” t)

Any suggestions would be greatly appreciated.

 Thanks!

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  • theopaone
    theopaone over 10 years ago

    Derek's reply uses the SKILL construct for if, when an if statement contains just two statements, the first one executed as the true clause, the secone one is the false clause. This can be dangerous because if you add a third statement, all of the statements are executed as the true clause, a source of unexpected debugging.

    For clarity, the then and else statements are added, even with just two clauses.

    Ted

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  • theopaone
    theopaone over 10 years ago

    Derek's reply uses the SKILL construct for if, when an if statement contains just two statements, the first one executed as the true clause, the secone one is the false clause. This can be dangerous because if you add a third statement, all of the statements are executed as the true clause, a source of unexpected debugging.

    For clarity, the then and else statements are added, even with just two clauses.

    Ted

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