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  3. Overriding drmsCommand in skill

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Overriding drmsCommand in skill

nebq29
nebq29 over 10 years ago

Hi everyone,

I'm hoping this proves to be a rather easy question, so here goes.

We have started using a distributed setup on a Univa Grid setup, and had had problems with people not telling the grid how many licences their jobs need.  So I was hoping to be able to write some skill sript that will override the resources based on what their simulator options are (aka if they are running a spectre sim, or an ams sim running with aps on 4 cores).  

I have been able to find the uniMode variable, as well as the numThreads value along with the asiGetSimName() I have all the information I need to determine what the drmsCommand should be.

My issue is that I can't find the actual string being sent to our grid for that specific session of ADE-L, where what i really want is to override the value.

Any help would be greatly appreciated. 

-Ben 

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  • nebq29
    nebq29 over 10 years ago
    tweeks, I appreciate the response, I was under the impression that the asimenv.distributed environment variable was a global default setting that the user could override inside a specific ADE-L window. If this isn't the case, and anytime you submit a job in ADE-L that is the variable that changes I will just feel very silly even asking this because I never checked that variable thinking it wasn't worth the time. I'll look and let you know if that was all it was (in a couple days i will be able to check).
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  • nebq29
    nebq29 over 10 years ago
    tweeks, I appreciate the response, I was under the impression that the asimenv.distributed environment variable was a global default setting that the user could override inside a specific ADE-L window. If this isn't the case, and anytime you submit a job in ADE-L that is the variable that changes I will just feel very silly even asking this because I never checked that variable thinking it wasn't worth the time. I'll look and let you know if that was all it was (in a couple days i will be able to check).
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