• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC SKILL
  3. Net Tracing - Skill

Stats

  • Locked Locked
  • Replies 23
  • Subscribers 145
  • Views 12617
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Net Tracing - Skill

archive
archive over 18 years ago

Hello All ,

I have a script which I use to calculate a particular net's  Net Length, total net resistance, Capacitance (w.r.t ground).
But the drawback is that I have to select the entire Net before invoking the "NetLength" Function.

So I want a script which can trace the entire net and give a list of metals, vias, instances that
belong to this net. i.e I will select any one metal/instance/via  of a net and the code should trace the entire net and give me the desired o/p.

NOTE: Instances here refer to instances/mosaics of vias.

Thanks,
Sathya


Originally posted in cdnusers.org by rimser9
  • Cancel
Parents
  • archive
    archive over 18 years ago

    Derek,

    I have written a similar tracing function, but I find the "Mark Net" function to be dramatically faster. dbGetTrueOverlaps has to be one of the most powerful functions in SKILL, but at the same time, it has to be the slowest.

    I'm curious if you can share any tips or thoughts on the performance aspects of this problem.

    For me, "Mark Net" is too fast to compete with it in SKILL for displaying purposes (compare tracing VSS! in a real chip). But, if you want the list of shapes for post-processing, like in Sathya's case, I think you need a SKILL function, like the one you have written. Therefore, the problem cannot be entirely bypassed by using "Mark Net", unless you only need to display the shapes.

    Thanks!


    Originally posted in cdnusers.org by m27315
    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • archive
    archive over 18 years ago

    Derek,

    I have written a similar tracing function, but I find the "Mark Net" function to be dramatically faster. dbGetTrueOverlaps has to be one of the most powerful functions in SKILL, but at the same time, it has to be the slowest.

    I'm curious if you can share any tips or thoughts on the performance aspects of this problem.

    For me, "Mark Net" is too fast to compete with it in SKILL for displaying purposes (compare tracing VSS! in a real chip). But, if you want the list of shapes for post-processing, like in Sathya's case, I think you need a SKILL function, like the one you have written. Therefore, the problem cannot be entirely bypassed by using "Mark Net", unless you only need to display the shapes.

    Thanks!


    Originally posted in cdnusers.org by m27315
    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information