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  3. Can one add dynamically slots to a SKILL++ ?

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Can one add dynamically slots to a SKILL++ ?

liorscotland
liorscotland over 9 years ago

Hello all.
In other languages, one can dynamically add class variables.
can one do the same in SKILL++?
Because SKILL++, AFAIK, need to have the slots defined in generation (at least examples shown).

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Hi Lior,

    Most objects in SKILL do support this (e.g. DPLs, defstruct instances etc), but the objects created by defclass do not. This is primarily because unless the protocol is well defined, a method wouldn't necessarily know how to react - or might be expecting this data with no guarantee that it's present.

    However, I do have an enhancement CCR 1226306 which would allow you to define a method slotMissing (modelled after Common Lisp's slot-missing) which define what behaviour you want when you access a slot that doesn't exist in the definition.

    As a workaround though, you could do this:

    defclass(myClass nil ((a) (b) (props @initfunc makeTable('props nil))))
    i1=makeInstance('myClass)
    i1->a=20
    i1->props->extraSlot=200

    What I'm doing is just defining a slot containing a hash table where you can store any of these additional bits of information - and this uses the arrow operator to make it easy to use.

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Hi Lior,

    Most objects in SKILL do support this (e.g. DPLs, defstruct instances etc), but the objects created by defclass do not. This is primarily because unless the protocol is well defined, a method wouldn't necessarily know how to react - or might be expecting this data with no guarantee that it's present.

    However, I do have an enhancement CCR 1226306 which would allow you to define a method slotMissing (modelled after Common Lisp's slot-missing) which define what behaviour you want when you access a slot that doesn't exist in the definition.

    As a workaround though, you could do this:

    defclass(myClass nil ((a) (b) (props @initfunc makeTable('props nil))))
    i1=makeInstance('myClass)
    i1->a=20
    i1->props->extraSlot=200

    What I'm doing is just defining a slot containing a hash table where you can store any of these additional bits of information - and this uses the arrow operator to make it easy to use.

    Regards,

    Andrew.

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