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  3. What happened when compile graphic pcell to skill code?

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What happened when compile graphic pcell to skill code?

richardyuan
richardyuan over 8 years ago

Hello, 

I want to create a little tool that can capture the user action in GUI, then convert it into pCell, something like user create graphic pcell and then compile it to skill code. 

Are there any more detail when compile graphic pcell to skill code is only one step? I want to know what happened and so I can start from.

Any good suggestion is preferred. Thank you for advance.

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  • skillUser
    skillUser over 8 years ago

    Hi Richard,

    What you are asking for is not trivial, if I understand the request correctly. If I understand correctly you want some way of capturing user actions in a layout as a sequence of SKILL commands and then somehow make this into a PCell?  I would think that the easiest place to start is actually the log file - I would suggest that you have some sort of "START" and "STOP" markers to demarcate the start and end of the captured actions, and then copy these off to a separate file.  However, the commands that you use interactively are typically not the commands that you would use in a PCell.  It would take a developer to then convert that file into a repeatable function, and then they would need to decide on which 'variables' would be parameters (take a simple rectangle: width, height, layer, bBox, connectivity? and so on) or arguments to the function. The last step would be to wrap that function in a PCell (i.e. add the pcDefinePCell statement around the function that does all the work, passing each function argument from a PCell parameter).

    Hopefully this is a "good suggestion".

    Best regards,

    Lawrence.

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  • skillUser
    skillUser over 8 years ago

    Hi Richard,

    What you are asking for is not trivial, if I understand the request correctly. If I understand correctly you want some way of capturing user actions in a layout as a sequence of SKILL commands and then somehow make this into a PCell?  I would think that the easiest place to start is actually the log file - I would suggest that you have some sort of "START" and "STOP" markers to demarcate the start and end of the captured actions, and then copy these off to a separate file.  However, the commands that you use interactively are typically not the commands that you would use in a PCell.  It would take a developer to then convert that file into a repeatable function, and then they would need to decide on which 'variables' would be parameters (take a simple rectangle: width, height, layer, bBox, connectivity? and so on) or arguments to the function. The last step would be to wrap that function in a PCell (i.e. add the pcDefinePCell statement around the function that does all the work, passing each function argument from a PCell parameter).

    Hopefully this is a "good suggestion".

    Best regards,

    Lawrence.

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