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  3. Automatically placement of PINS on NETS

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Automatically placement of PINS on NETS

DannyRitt
DannyRitt over 8 years ago

Hello,


When generating/updating PINS in VXL it typically places them near the 0,0 coordinates as one group. I have a large block with many PINS, all grouped near 0,0 coordinates. I am interested to automatically place them on objects with the same layer and NET name. These PINS do not need to be on EDGES but on polygons with the same NET name. The skill script will take all selected PINS and move them to the matched path/rectangle/polygon with the same NET name.

Any ideas will be greatly appreciated.

Danny

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Danny,

    Without having tried your code, what "didn't work well" about it? It looks (at a high level glance) as if it should be moving the top level pins over the pin on an instance connected to that net, provided that there's only a single instance connected to that net. What actually happens when you run this code?

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Danny,

    Without having tried your code, what "didn't work well" about it? It looks (at a high level glance) as if it should be moving the top level pins over the pin on an instance connected to that net, provided that there's only a single instance connected to that net. What actually happens when you run this code?

    Regards,

    Andrew.

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