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  2. Custom IC SKILL
  3. Automatically placement of PINS on NETS

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Automatically placement of PINS on NETS

DannyRitt
DannyRitt over 8 years ago

Hello,


When generating/updating PINS in VXL it typically places them near the 0,0 coordinates as one group. I have a large block with many PINS, all grouped near 0,0 coordinates. I am interested to automatically place them on objects with the same layer and NET name. These PINS do not need to be on EDGES but on polygons with the same NET name. The skill script will take all selected PINS and move them to the matched path/rectangle/polygon with the same NET name.

Any ideas will be greatly appreciated.

Danny

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Unknown said:

    *Error* dbTransformPoint: Invalid point - nil

    Also I am interested to have the current Top Level pin name and not the pin's name below.

    I suggest you use the SKILL IDE to debug this - or put print statements in to print the variables used to form the arguments to dbTransformPoint - normal debugging procedures apply here. This is telling you that the first point to dbTransformPoint is nil, which means that the location variable is nil, which probably means that childPinFig was nil, and so on...

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Unknown said:

    *Error* dbTransformPoint: Invalid point - nil

    Also I am interested to have the current Top Level pin name and not the pin's name below.

    I suggest you use the SKILL IDE to debug this - or put print statements in to print the variables used to form the arguments to dbTransformPoint - normal debugging procedures apply here. This is telling you that the first point to dbTransformPoint is nil, which means that the location variable is nil, which probably means that childPinFig was nil, and so on...

    Regards,

    Andrew.

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