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  2. Custom IC SKILL
  3. Automatically placement of PINS on NETS

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Automatically placement of PINS on NETS

DannyRitt
DannyRitt over 8 years ago

Hello,


When generating/updating PINS in VXL it typically places them near the 0,0 coordinates as one group. I have a large block with many PINS, all grouped near 0,0 coordinates. I am interested to automatically place them on objects with the same layer and NET name. These PINS do not need to be on EDGES but on polygons with the same NET name. The skill script will take all selected PINS and move them to the matched path/rectangle/polygon with the same NET name.

Any ideas will be greatly appreciated.

Danny

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  • jaggiml
    jaggiml over 8 years ago
    Hello Danny,

    this script worked pretty well for me, however if there are some un connected/floating pins at the top level then the script stops.
    I see the top pin assignment to the instance level pin is purely based on the pin order listed by cv~>terminals~>pins and cv~>terminals~>net may I know if the pin order is always consistent? if not then things can go quite wrong...

    also what happens when there are more than one vdd/gnd pins placed in instance level and has only one vdd/gnd pin at top level does this script still work?

    thanks
    Jaggi
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  • jaggiml
    jaggiml over 8 years ago
    Hello Danny,

    this script worked pretty well for me, however if there are some un connected/floating pins at the top level then the script stops.
    I see the top pin assignment to the instance level pin is purely based on the pin order listed by cv~>terminals~>pins and cv~>terminals~>net may I know if the pin order is always consistent? if not then things can go quite wrong...

    also what happens when there are more than one vdd/gnd pins placed in instance level and has only one vdd/gnd pin at top level does this script still work?

    thanks
    Jaggi
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