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  3. Check for terminals display property

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Check for terminals display property

HDar
HDar over 8 years ago

Hi,

I am writing a skill script to check if all the terminals in a symbol has their display property turned on or not. And return all the terminals for which the display property is off. 

What I realized, there are two different type of terminals that exist based on number of display property that exist.

For the terminal on left (pin A) there exist 4 options for Display property. Whereas for the one on the right side, there are only 2.

Thanks,

Himanshu 

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Himanshu,

    Assuming you've opened the cellView with cv=dbOpenCellViewByType(...) then:

    foreach(term cv~>terminals
      printf("Terminal: %s\n" term~>name)
      foreach(pin term~>pins
        foreach(pinFig pin~>figs
          if(pinFig~>children then
            foreach(child pinFig~>children
              case(child~>objType
                ("label"
                  printf("Attached object is a label - do label-specific changes here\n")
                )
                ("textDisplay"
                  printf("Attached object is a textDisplay - do textDisplay-specific changes here\n")
                )
              )
           )
           else
             printf("No attached label/textDisplay\n")
           )
         )
       )
    )

    This is a bit of thrown together code just to iterate over all the pin figures and look at their attached objects - but hopefully this gives a clue where to start.

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 8 years ago

    Himanshu,

    Assuming you've opened the cellView with cv=dbOpenCellViewByType(...) then:

    foreach(term cv~>terminals
      printf("Terminal: %s\n" term~>name)
      foreach(pin term~>pins
        foreach(pinFig pin~>figs
          if(pinFig~>children then
            foreach(child pinFig~>children
              case(child~>objType
                ("label"
                  printf("Attached object is a label - do label-specific changes here\n")
                )
                ("textDisplay"
                  printf("Attached object is a textDisplay - do textDisplay-specific changes here\n")
                )
              )
           )
           else
             printf("No attached label/textDisplay\n")
           )
         )
       )
    )

    This is a bit of thrown together code just to iterate over all the pin figures and look at their attached objects - but hopefully this gives a clue where to start.

    Regards,

    Andrew.

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