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  3. Abstract View Generation, Ruduntant Blockages Not Deleting...

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Abstract View Generation, Ruduntant Blockages Not Deleting.

CG20240827312
CG20240827312 3 hours ago

Hi All,
I wanted to create a abstract view of a layout with only pins and blockages, with blockage exactly cutting around pins.
I created an options file and modified the following options to get what i want:
absSetBinOption ("Block" "AbstractBlockagePinCutWindow" " (AP 0.1) (M11 0.1) .....")


absSetBinOption ("Block" "AbstractBlockageCutAroundPin" " (AP 0) (M11 0) .....")

absSetBinOption ("Block" "AbstractZerospacingBlockage" " true")

absSetBinOption ("Block" "AbstractBlockageMaxRoutingSpace" " (AP 0) (M11 0) ....."

absSetBinOption ("Block" "AbstractBlockageFracture" " false") (since i want it that way)

absSetBinOption ("Block" "AbstractRemoveRedundantBlockage" " true")

The issue with this is that it created extra rectangles of blockages around the pin with some random spacing (probably min spacing of that metal) apart from my big single polygon which is exactly how i want . Technically it should remove this as it is redundant but not helping
I want to remove them as it is creating them in LEF as well.If anyone knows how to not create them or remove them Please help.
Thanks

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