I am trying to modify the ns_gerber.il to add some extra layers to the conductor films. My if-then statements seem to work ok for the TOP and BOTTOM layers but I cannot get the inner layers to work. If you look at the commented out lines in the code below you can see my various attempts using else, != and using layer names directly. Any help telling me where I am going wrong greatly appreciated.Jim O'Mahony
; get conductor layersmy_layers = axlGetParam("paramLayerGroup:etch")etchcount = 0i = 0foreach(layer my_layers->groupMemberslayerparams = axlLayerGet(strcat("ETCH/" layer))if(layerparams->type=="PLANE" && layerparams->drcPhotoType=="negative" thenpm = 0 ; plot mode negativeelsepm = 1 ; plot mode positive)
if(layer=="TOP" then tex = strcat("Texttop")
else tex=strcat("Text" layer))
;if(layer=="L1" then tex = strcat("Text" layer));if(layer=="L2" then tex = strcat("Text" layer));if(layer!="TOP" then tex = strcat("Text" layer)if(layer=="BOTTOM" then tex = strcat("Textbot"))
sprintf(film_name "%d_%s" ++i layer)ld1 = strcat("VIA CLASS/" layer)ld2 = strcat("PIN/" layer)ld3 = strcat("ETCH/" layer)
tc = strcat("BOARD GEOMETRY/TOOLING_CORNERS")texlayer = strcat("BOARD GEOMETRY/" tex)
data_list = (list ld1 ld2 ld3 tc texlayer)param_list = (list 0 0 0 ulw sbb pm 0 0 0 0 0 1 1)(axlfcreate film_name param_list data_list)++etchcount)
The code works fine for me. For each layer I get the correct "tex" strings. What is exactly failing for you?
I originally created ns_gerber as one of my first skill programs, so depending on how early the code is, please check the mask layers carefully since there was a subclass issue in the very early versions.
also, please tell me what you're trying to acomplish and I may be able to guide you in the correct direction.
Thanks guys, I realised my initial mistake after driving home for an hour ! I think I get no response for the inner layers because they do not exist in the design. To explain, I have existing inner layers called textc2(first inner), textc3(second inner) etc. depending on the number of layers in the design. I see from the exising code that Cadence uses L1 for the first inner layer and L2 for the next etc. Having thought about it, I would rather adapt the code to match my existing library layer names than change the library. Therefore gives me the problem of how to parse the layer name in order to strip the "L" and leave the layer number (as integer value) and then add one to it (to say variable foo) before using a stringcat("textc" foo) to finish.Many years ago I used grep and/or awk to do substitutions but I have no idea how to do that in Skill code.
You already have i as an integer that increases everytime a layer is passed in the code.
so you could do something like this to run through the if then loop if thats where the trouble is
strcat("textc" sprintf(nil "%d" i))
if i=3 this would give you textc3 - is that what you're looking for?
The originally idea behind the code was that I've seen a lot of boards fail because somewhere in the process 2 layers was mixed up and the PCB produced did not have the correct layer order. So the code generates a film for each layer in the board but adds an integer number in front to show the correct order as part of the artwork film naming. The code does not really care what naming convention you use for the board, if it is a 6 layer board there will be 6 artwork films for the conductor/plane layers named 1_TOP, 2_yourname of first inner layer, 3_ your name for third inner layert ...... 6_bottom..
The code should be easy to tweak to suit your needs, but I'm not sure that I understand exactly what it is you want, so if the above does not answer your question, please let me know.
Thanks Ole, that is exactly what I need.When we add a layer box to the board it has its own set of subclass layers BOARD GEOMETRY/Texttop etcwhich I need to add to the artwork stack for each of the etch layers.My problem is that my main job is the creation of pcbs, while looking for I ways to improve / customise the cadsystem in downtime between projects. That means I need to learn more about Skill functions and variables likesprintf, %d, %s etc. when I have the time. Definitely quicker to ask a question on the forum though.