• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Allegro X PCB Editor
  3. Create Merge Finger shape

Stats

  • Replies 0
  • Subscribers 159
  • Views 12530
  • Members are here 0
More Content

Create Merge Finger shape

Ricky81
Ricky81 over 11 years ago

 Hi all,

 

I'm trying to implement a skill that merge by a Metal1 shape adjacent fingers with the same netname.

I'm a beginner with skill language, so I need kindly suggestions and revision of course.

Here below  few lines of code:

 

axlClearSelSet()
axlSetFindFilter(?enabled `("noALL" "fingers") ?onButtons `("noALL" "fingers"))
BF_dbid_list=axlGetSelSet(axlAddSelectAll())
BF_dbid_list~>net~>name
maxBF=0
i=0
n=0
name = car(BF_dbid_list~>net~>name)
foreach(item BF_dbid_list maxBF++)                                                                                                                                            while( (i <= maxBF && name == BF_dbid_list~>net~>name) n++ i++)

 

  • I'm looking for a good code for string research (so I identify how many BFs are with the same netname)
  • I'm looking for adding another condition(BFs with same netname AND adjacent location with a prefixed measure, maybe I can use axlAirGap() , but I don't Know How)
  •   After all I'm looking for code that implement  : Route --> wirebond --> select --> (select two or more BFs adjacent with same netname) -->mouse right click -->advanced --> create merge fingers shape.

 

Thanks in advance for your support

  • Sign in to reply
  • Cancel
Cadence Guidelines

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information