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  3. Modify dynamic shape parameters using SKILL

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Modify dynamic shape parameters using SKILL

migrg
migrg over 7 years ago

Hi, I'm trying to modify the shape parameters (thermal relief, void controls, etc.) using SKILL. I can access the object but I don't see any properties or parameters to modify (prop is nil). Any ideas of where those properties hide in the database? Here is what I can see in the SKILL command line, id is the dbid of the shape

id~>??
(prop nil priority -7 dynamicGroup
dbid:0x2aee03f17098 taper nil shapeAuto
(dbid:0x2aee0ca2f500 dbid:0x2aee0ca2f470 dbid:0x2aee0ca2f3e0 dbid:0x2aee0ca2f350 dbid:0x2aee0ca2f2c0
dbid:0x2aee0ca2f230
)
region nil bBox
((-19600.0 -19300.0)
(19300.0 19300.0)
) readOnly
t voids nil net dbid:0x2aedbf2396d8
objType "shape" segments
(dbid:0x2aee0c14ef10 dbid:0x2aee0c14ee38 dbid:0x2aee0c14eb40 dbid:0x2aee0c14e958) nSegs
4 fillet nil fill t
connect nil cavity nil branch
nil fillOOD nil shapeBoundary nil
shapeIsBoundary t isRect nil layer
"BOUNDARY/L1" symbolEtch nil parent nil
isHole nil parentGroups nil
)

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  • Season
    Season over 5 years ago

    An old thread, and seems no answer. I am also looking for the way these days. 

    make a long story short, axlGetParam("shapeDynamic")  can just get the global parameter of the shape. 

    But how can get the parameter of a shape instance by skill, especially get the override value. 

    Does any know that? Thanks. 

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  • mstaub
    mstaub over 5 years ago in reply to Season

    Hi Season,

    Using Skill you currently cannot modify the parameters of an individual dynamic shape, you can only do it at the global level for all dynamic shapes. I have cases submitted to Cadence regarding this exact topic. Still no word on if/when it will be implemented.

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  • mstaub
    mstaub over 5 years ago in reply to Season

    Hi Season,

    Using Skill you currently cannot modify the parameters of an individual dynamic shape, you can only do it at the global level for all dynamic shapes. I have cases submitted to Cadence regarding this exact topic. Still no word on if/when it will be implemented.

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