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  3. FINDING THE ALLEGRO.ILINIT

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FINDING THE ALLEGRO.ILINIT

Mhawley1
Mhawley1 over 3 years ago

Just an announcement to everyone . Hopefully someone finds this useful . 

to find where the allegro.ilinit file should go you can type getSkillPath()  in the skill editor, this reports all the search directories for skill files. 

Put the allegro.ilinit file in one of those directories . 

Someone correct me if i'm wrong . I just was struggling for a while with this . 

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  • excellon1
    excellon1 over 3 years ago

    Hi, that command works but to invoke one needs to type skill in the allegro pcb editor command window first.

    On my system I have the allegro.ilinit that looks like this

    setSkillPath(buildString(append1(getSkillPath() "C:/Allegro-Skill-Files" )))
      foreach(dir getSkillPath()
        when(isDir(dir)
               foreach(file rexMatchList("\\.il$" getDirFiles(dir))
            when(
               printf("Loading Skill file: %s\n" file)
               load(file)
          )
        )
      )
    )

    the actual ilinit file resides under c:\spb_data\pcbenv folder

    When allegro launches the skill path will get searched for valid skill files. All my skill files reside in one folder at C:/Allegro-Skill-Files

    This works very well. It's kind of handy to autoload the files so they are available for use and in one place too. Maybe that will help you out if you need an automated method to load the files when allegro starts.

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  • Mhawley1
    Mhawley1 over 3 years ago in reply to excellon1

    that is a good method , right now I have to specifically load each skill file character per character with the right directory address . I like yours because it just grabs all the skill files in that folder and you don't have to explicitly call out the name . 

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