• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC Design
  3. Multi-part path makes cadence hang?

Stats

  • Locked Locked
  • Replies 4
  • Subscribers 126
  • Views 13970
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Multi-part path makes cadence hang?

stuso
stuso over 16 years ago

 Hi there,

i'm finding that my otherwise ok cadence session is fine UNTIL i draw or re-shape a multi-part path. This multpart path is for a guard ring so i suppose it may be relatively complex in that it does have around 4 sub paths and subtectangles for x5 rows of contacts.

I was wondering if this is a known issue. I have known multi-part paths to casue me issues in various versions of cadence in the past, in that cadence would completely stall and not come back. Howeve in this case it does come back alive after 5mins or so.

My current cadence version is: IC5141_ISR200806270515

Thanks

Stu 

 

 

 

  • Cancel
  • dmay
    dmay over 16 years ago

    We have seen problems with Multi-part paths (MPPs) with lots of contacts. The larger we make this path, the more contacts the MPP has to maintain, the slower things ran in our session. We finally ended up writing some wrapper code for flattening MPPs. We determined that ultimately we wanted our symbolic contacts placed instead of the sub-rectangles of an MPP, so when we flatten the MPP, we replace the rectangles with symbolic instances. We then decided that since our flatten code does this automatically, we modified our large MPPs to no longer have sub-rectangles in them. We use a temp layer and draw it as a sub path in the MPP. We can still stretch and chop the MPP as usual. When we flatten the MPP later on, we convert the temp layer to contact instances. Stretching and reshaping an MPP with 8 to 10 sub-paths is much more efficient than dealing with thousands of sub-rectangles. In general, we found that all of Cadences ROD objects add a performance hit (we used to use a lot of these in our pcells). The ROD objects are useful, but sometimes you have to use them sparingly so you can take advantage of the features only when it is needed.

     -Derek

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
  • stuso
    stuso over 16 years ago

    Hi Derek, thanks for the indepth reply. I'm finding that my narrower mpp's, say with ONE row of contacts/vias, are ok. The wider ones won't get used as often, so we might be able to live with it. I'll see how much the other engineers complain when they use them. i just did a quick estimate and some of these guard rings have around 15,000 contacts, perhaps this is too excessive for cadence to handle, who knows. 

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
  • skillUser
    skillUser over 16 years ago

     Hi Stu,

    You could consider re-implementing the MPP as a PCell; use the enterPath function to gather the points and provide a "rubber-band" outline of the guardring/path, you will not see the details this way, only the outline. Inside the PCell you could use rodFillBBoxWithRects() to create the contact shapes as regular dbObjects without the ROD overhead.  I wrote a MultiPartPath example that uses enterPath to gather the points and then pass on to a creation function (in that case it was not a PCell, but a wrapper to the rodCreatePath() function).  In fact what I am suggesting would not have to be a PCell, you just have a drawing routine that perhaps uses an MPP for the path parts and rodFillBBoxWithRects() for the contact parts.

    Look in SourceLink for CCSslotMetal() for the example I mention above. How can I create slotted metal paths?

    Hope this helps!

    Regards,

    Lawrence.

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
  • stuso
    stuso over 16 years ago

    Hi Lawrence, thanks for the info. I've not had try at this yet but i will get round to it.

    Thanks

    Stu 

     

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information