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  3. IC 614 and CDS_USE_PALETTE

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IC 614 and CDS_USE_PALETTE

magal
magal over 9 years ago

Hi,

We're currently working on a project with a legacy process, and use IC614.

To make layout work easier, I'm setting the env variable, CDS_USE_PALETTE (pallette doesn't load by default in IC614 and I can't show only "used layers" otheriwse..)

However, this seems to mess up the bindkeyes setting - in what looks a random manner, sometimes they work and sometimes not - as if layer #'s are loaded wrong.

When I'm not setting CDS_USE_PALETTE bindkeyes seem to work fine.

Any help will be appreciated!

Matan

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Hi Matan,

    Assuming you're talking about bind keys for the layout window, my wild guess is that this might be that the focus is ending up sticking with the palette and when you hit a bind key it's going to the layer palette.

    Try setting this:

    envSetVal("ui" "sessionFocusPolicy" 'cyclic "CanvasDelay")

    in the CIW (or your .cdsinit).

    Not sure it's will help - but it might just be something like this. The default is "Click" which means you have to click back in the window to restore the focus.

    Regards,

    Andrew.

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  • magal
    magal over 9 years ago

    Hi Andrew,

    Thanks for the reply,

    Yes, I'm refering to layout bindkeys. Unfortunately, your suggestion didn't work.

    From what it looks like - it's not that the bindkeyes don't work, they just select the wrong layers. As if using the palette "messes" them up.

    Maybe I'm doing something wrong?

    Best

    Matan

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Hi Matan,

    Without seeing what your bind keys do (i.e. the definitions and the code they call), I don't think I can really offer much advice,

    Regards,

    Andrew.

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  • magal
    magal over 9 years ago

    Hi Andrew.

    My Bindkeyes path is defined in .cdsinit, with as far as my limited understanding knows,one line:

    load(strcat("/home/user/kits/tsmc65/TSMC65bindkeys.il"))

    The bindkeys file content is:

    ; Metal display in layout editor

    hiSetBindKey("Layout" "Ctrl<Key>1" "leiMouseSetEntryLayer(224) leSetAllLayerVisi
    ble(nil) leiMouseSetEntryLayer(256) leiMouseSetEntryLayer(39) leiMouseSetEntryLa
    yer(33) leiMouseSetEntryLayer(35) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>2" "leiMouseSetEntryLayer(225) leSetAllLayerVisi
    ble(nil) leiMouseSetEntryLayer(257) leiMouseSetEntryLayer(41) leiMouseSetEntryLa
    yer(39) leiMouseSetEntryLayer(40) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>3" "leiMouseSetEntryLayer(226) leSetAllLayerVisi
    ble(nil) leiMouseSetEntryLayer(258) leiMouseSetEntryLayer(43) leiMouseSetEntryLa
    yer(41) leiMouseSetEntryLayer(42) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>4" "leiMouseSetEntryLayer(227) leSetAllLayerVisi
    ble(nil) leiMouseSetEntryLayer(259) leiMouseSetEntryLayer(45) leiMouseSetEntryLa
    yer(43) leiMouseSetEntryLayer(44) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>5" "leiMouseSetEntryLayer(228) leSetAllLayerVisi
    ble(nil) leiMouseSetEntryLayer(260) leiMouseSetEntryLayer(47) leiMouseSetEntryLa
    yer(45) leiMouseSetEntryLayer(46) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>6" "leiMouseSetEntryLayer(229) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(261) leiMouseSetEntryLayer(49) leiMouseSetEntryLayer(47)
     leiMouseSetEntryLayer(48) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>7" "leiMouseSetEntryLayer(230) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(262) leiMouseSetEntryLayer(51) leiMouseSetEntryLayer(49)
     leiMouseSetEntryLayer(50) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>8" "leiMouseSetEntryLayer(231) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(263) leiMouseSetEntryLayer(53) leiMouseSetEntryLayer(51)
     leiMouseSetEntryLayer(52) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>9" "leiMouseSetEntryLayer(232) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(264) leiMouseSetEntryLayer(218) leiMouseSetEntryLayer(53
    ) leiMouseSetEntryLayer(54) hiRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>0" "leiMouseSetEntryLayer(92) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(71) leiMouseSetEntryLayer(77) leiMouseSetEntryLayer(74) h
    iRedraw()")
    hiSetBindKey("Layout" "Ctrl<Key>-" "leiMouseSetEntryLayer(240) leSetAllLayerVisible(nil) leiMouseSetEntryLayer(266) leiMouseSetEntryLayer(19) leiMouseSetEntryLayer(20)
     leiMouseSetEntryLayer(33) leiMouseSetEntryLayer(3) leiMouseSetEntryLayer(11) hiRedraw()")

    hiSetBindKey("Layout" "Ctrl<Key>`" "leSetAllLayerVisible(t) hiRedraw()")

    ; Metal selection in layout editor

    hiSetBindKey("Layout" "<Key>1" "leiMouseSetEntryLayer(35) hiRedraw()")
    hiSetBindKey("Layout" "<Key>2" "leiMouseSetEntryLayer(40) hiRedraw()")
    hiSetBindKey("Layout" "<Key>3" "leiMouseSetEntryLayer(42) hiRedraw()")
    hiSetBindKey("Layout" "<Key>4" "leiMouseSetEntryLayer(44) hiRedraw()")
    hiSetBindKey("Layout" "<Key>5" "leiMouseSetEntryLayer(46) hiRedraw()")
    hiSetBindKey("Layout" "<Key>6" "leiMouseSetEntryLayer(48) hiRedraw()")
    hiSetBindKey("Layout" "<Key>7" "leiMouseSetEntryLayer(50) hiRedraw()")
    hiSetBindKey("Layout" "<Key>8" "leiMouseSetEntryLayer(52) hiRedraw()")
    hiSetBindKey("Layout" "<Key>9" "leiMouseSetEntryLayer(54) hiRedraw()")
    hiSetBindKey("Layout" "<Key>0" "leiMouseSetEntryLayer(74) hiRedraw()")
    hiSetBindKey("Layout" "<Key>-" "leiMouseSetEntryLayer(11) hiRedraw()")


    ; Metal toggle in layout editor

    hiSetBindKey("Layout" "ShiftCtrl<Key>1" "leiMouseToggleLayerVisible(256)  leiMouseToggleLayerVisible(33) leiMouseToggleLayerVisible(39) leiMouseToggleLayerVisible(35)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>2" "leiMouseToggleLayerVisible(257)  leiMouseToggleLayerVisible(39) leiMouseToggleLayerVisible(41) leiMouseToggleLayerVisible(40)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>3" "leiMouseToggleLayerVisible(258)  leiMouseToggleLayerVisible(41) leiMouseToggleLayerVisible(43) leiMouseToggleLayerVisible(42)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>4" "leiMouseToggleLayerVisible(259)  leiMouseToggleLayerVisible(43) leiMouseToggleLayerVisible(45) leiMouseToggleLayerVisible(44)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>5" "leiMouseToggleLayerVisible(260)  leiMouseToggleLayerVisible(45) leiMouseToggleLayerVisible(47) leiMouseToggleLayerVisible(46)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>6" "leiMouseToggleLayerVisible(261)  leiMouseToggleLayerVisible(47) leiMouseToggleLayerVisible(49) leiMouseToggleLayerVisible(48)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>7" "leiMouseToggleLayerVisible(262)  leiMouseToggleLayerVisible(49) leiMouseToggleLayerVisible(51) leiMouseToggleLayerVisible(50)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>8" "leiMouseToggleLayerVisible(263)  leiMouseToggleLayerVisible(51) leiMouseToggleLayerVisible(53) leiMouseToggleLayerVisible(52)
    hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>9" "leiMouseToggleLayerVisible(264)  leiMouseToggleLayerVisible(53) leiMouseToggleLayerVisible(218) leiMouseToggleLayerVisible(54)
     hiRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>0" "leiMouseToggleLayerVisible(92)  leiMouseToggleLayerVisible(71) leiMouseToggleLayerVisible(77) leiMouseToggleLayerVisible(74) h
    iRedraw()")
    hiSetBindKey("Layout" "ShiftCtrl<Key>-" "leiMouseToggleLayerVisible(20) leiMouseToggleLayerVisible(19)  leiMouseToggleLayerVisible(33) leiMouseToggleLayerVisible(3) le
    iMouseToggleLayerVisible(11) hiRedraw()")

    Is it possible the using CDS_USE_PALLETTE changes layer numbering???

    Thanks again

    Matan

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