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  3. Skill code for finding coordinates of selected instances...

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Skill code for finding coordinates of selected instances in the layout

Vignesh054
Vignesh054 over 17 years ago

 Hi,

 I need a skill script to find the co-ordinates of all selected instances in the layout?

Can anyone help me on this?

Thanks,

Vignesh T K 

 

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Rather suspiciously I had a rather similar question in a friendship request (I don't normally accept friendship requests from people I don't know or people I haven't asked to do this when they can ask the same question in the open forums):

    Friendship request: munna sk

    Hi

    Sorry for this personal message. I don't know how to put a question so that's why I put here

    I want to know how to change the bbox of the instance.  I tried

    Instance~>bbox=new bbox values

    But it gives result as nil

    Can u please tell me how to change the bbox of the instance

     

    Learn more about munna sk.

    The simple answer is, you can't. The bBox is defined by the bounding box of the shapes/instances etc within the cellView that has been instantiated, offset by whatever the origin of the placed instance is. You can set Instance~>xy and then the bBox will shift to around the new origin.

    It would make no sense to be able to set the bBox.

    Regards,

    Andrew.

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  • Andrew Beckett
    Andrew Beckett over 9 years ago

    Rather suspiciously I had a rather similar question in a friendship request (I don't normally accept friendship requests from people I don't know or people I haven't asked to do this when they can ask the same question in the open forums):

    Friendship request: munna sk

    Hi

    Sorry for this personal message. I don't know how to put a question so that's why I put here

    I want to know how to change the bbox of the instance.  I tried

    Instance~>bbox=new bbox values

    But it gives result as nil

    Can u please tell me how to change the bbox of the instance

     

    Learn more about munna sk.

    The simple answer is, you can't. The bBox is defined by the bounding box of the shapes/instances etc within the cellView that has been instantiated, offset by whatever the origin of the placed instance is. You can set Instance~>xy and then the bBox will shift to around the new origin.

    It would make no sense to be able to set the bBox.

    Regards,

    Andrew.

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    • Vote Up 0 Vote Down
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