• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC SKILL
  3. How to know you are editing FigGroup (Clone) in Edit-In...

Stats

  • Locked Locked
  • Replies 4
  • Subscribers 143
  • Views 15029
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

How to know you are editing FigGroup (Clone) in Edit-In-Place ?

Charley Chen
Charley Chen over 14 years ago

Hi All,

How to know you are editing FigGroup (Clone) in Edit-In-Place ?

How to convert box using enterBox when you are editing FigGroup (Clone) in Edit-In-Place ?

Thank you,

Charley

  • Cancel
Parents
  • Andrew Beckett
    Andrew Beckett over 14 years ago

    Charley,

    This is covered in Solution 11573240 . The trick is to use the function leGetEditFigGroup() to find out whether you're "in" a figGroup. Not sure what you mean about "convert box using enterBox". The coordinates should be in the same coordinate space as the containing cellView, so no need to convert anything.

    Regards,

    Andrew.

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • Andrew Beckett
    Andrew Beckett over 14 years ago

    Charley,

    This is covered in Solution 11573240 . The trick is to use the function leGetEditFigGroup() to find out whether you're "in" a figGroup. Not sure what you mean about "convert box using enterBox". The coordinates should be in the same coordinate space as the containing cellView, so no need to convert anything.

    Regards,

    Andrew.

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information