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  3. Skill Code to copy metal layer and change layer

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Skill Code to copy metal layer and change layer

AnilKumar15
AnilKumar15 over 14 years ago

Hello ,

 I am looking for little help to write a skill code which will go into the library and open layout  and copy metal1 as metal2. Any help or directive will certainly help me.

 

Thanks,

Anil

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  • Guruprasad S
    Guruprasad S over 10 years ago

    Hi Andrew,

    I defined all Metal Layers to be changed in one bind key , using if else statement .

    /*** Skill to change  Metal Layer Mx to Mx'      ***
     *** Author  : Guruprasad Samasgikar             ***
     *** Purpose : Easy switch b/w metals            ***
     *** Date    : 22-04-2015                        ***/

    procedure(layer()
    let(
       (object lpp)
    object= geGetSelectedSet()
    objT=caar(object~>lpp)
    printf("objT is %s drawing.\n" objT)

    if( objT == "M1"
        then
         
     M1layer(object)

         else
             if( objT =="M2"
         then
    M2layer(object)

         else
             if( objT =="M3"
         then
    M3layer(object)

         else
             if( objT =="M4"
         then
    M4layer(object)


         else
             if( objT =="M5"
         then
    M5layer(object)


         else
             if( objT =="M6"
         then
    M6layer(object)


         else
             if( objT =="FA"
         then
    FAlayer(object)



         else
             if( objT =="3A"
         then
    AAlayer(object)


         else
             if( objT =="LB"
         then
    LBlayer(object)




    else
     printf("Wrong shape selected.\n")









    )))))))))))

    procedure(M1layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M2" "drawing")
                   
    )

    procedure(M2layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M3" "drawing")
                   
    )



    procedure(M3layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M4" "drawing")
                   
    )

    procedure(M4layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M5" "drawing")
                   
    )


    procedure(M5layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M6" "drawing")
                   
    )

    procedure(M6layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("FA" "drawing")
                   
    )



    procedure(FAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("3A" "drawing")
                   
    )

    procedure(AAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("LB" "drawing")
                   
    )


    procedure(LBlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M1" "drawing")
                   
    )


    hiSetBindKey( "Layout" "ctrl<Key>m" "layer()")




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  • Guruprasad S
    Guruprasad S over 10 years ago

    Hi Andrew,

    I defined all Metal Layers to be changed in one bind key , using if else statement .

    /*** Skill to change  Metal Layer Mx to Mx'      ***
     *** Author  : Guruprasad Samasgikar             ***
     *** Purpose : Easy switch b/w metals            ***
     *** Date    : 22-04-2015                        ***/

    procedure(layer()
    let(
       (object lpp)
    object= geGetSelectedSet()
    objT=caar(object~>lpp)
    printf("objT is %s drawing.\n" objT)

    if( objT == "M1"
        then
         
     M1layer(object)

         else
             if( objT =="M2"
         then
    M2layer(object)

         else
             if( objT =="M3"
         then
    M3layer(object)

         else
             if( objT =="M4"
         then
    M4layer(object)


         else
             if( objT =="M5"
         then
    M5layer(object)


         else
             if( objT =="M6"
         then
    M6layer(object)


         else
             if( objT =="FA"
         then
    FAlayer(object)



         else
             if( objT =="3A"
         then
    AAlayer(object)


         else
             if( objT =="LB"
         then
    LBlayer(object)




    else
     printf("Wrong shape selected.\n")









    )))))))))))

    procedure(M1layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M2" "drawing")
                   
    )

    procedure(M2layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M3" "drawing")
                   
    )



    procedure(M3layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M4" "drawing")
                   
    )

    procedure(M4layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M5" "drawing")
                   
    )


    procedure(M5layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M6" "drawing")
                   
    )

    procedure(M6layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("FA" "drawing")
                   
    )



    procedure(FAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("3A" "drawing")
                   
    )

    procedure(AAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("LB" "drawing")
                   
    )


    procedure(LBlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M1" "drawing")
                   
    )


    hiSetBindKey( "Layout" "ctrl<Key>m" "layer()")




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