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  3. Skill Code to copy metal layer and change layer

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Skill Code to copy metal layer and change layer

AnilKumar15
AnilKumar15 over 14 years ago

Hello ,

 I am looking for little help to write a skill code which will go into the library and open layout  and copy metal1 as metal2. Any help or directive will certainly help me.

 

Thanks,

Anil

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  • AnilKumar15
    AnilKumar15 over 14 years ago

    Just little more clarfication...

    I wish to keep Metal1 . I just want to add metal-2 with same diamension as metal-1.

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  • Slayer
    Slayer over 14 years ago

     cvId = dbOpenCellViewByType(Lib CellName ViewName);

    m1List  =  setof(i cvId->shapes car(i->lpp)=="M1");

    dbLayerOr(cvId "M2" m1list nil);

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  • Guruprasad S
    Guruprasad S over 10 years ago
    /*** Skill to change Metal Layer Mx to Mx' ***
    *** Author : Guruprasad Samasgikar ***
    *** Purpose : Easy switch b/w metals ***
    *** Date : 22-04-2015 ***/


    hiSetBindKey( "Layout" "ctrl<Key>KP_1" "changePurpose1()")
    procedure( changePurpose1( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M1" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_2" "changePurpose2()")
    procedure( changePurpose2( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M2" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_3" "changePurpose3()")
    procedure( changePurpose3( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M3" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_4" "changePurpose4()")
    procedure( changePurpose4( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M4" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_5" "changePurpose5()")
    procedure( changePurpose5( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M5" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_6" "changePurpose6()")
    procedure( changePurpose6( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("M6" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_7" "changePurpose7()")
    procedure( changePurpose7( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("FA" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_8" "changePurpose8()")
    procedure( changePurpose8( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("3A" "drawing")

    )
    hiSetBindKey( "Layout" "ctrl<Key>KP_9" "changePurpose9()")
    procedure( changePurpose9( @optional (purpose "drawing"))


    geGetSelSet()~>lpp = `("LB" "drawing")

    )
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  • Andrew Beckett
    Andrew Beckett over 10 years ago

    It seems a bit excessive to define a separate function for each layer. Also, your optional purpose argument is not used in the code!

    Probably simpler just to define your bindkeys directly:

    hiSetBindKey( "Layout" "ctrl<Key>KP_9" "geGetSelSet()~>lpp='(\"LB\" \"drawing\")")

    It's just a matter of escaping the embedded quotation marks. Of course, all the other bindkeys would be similar - I just picked one.

    Regards,

    Andrew.

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  • Guruprasad S
    Guruprasad S over 10 years ago

    Hi Andrew,

    I defined all Metal Layers to be changed in one bind key , using if else statement .

    /*** Skill to change  Metal Layer Mx to Mx'      ***
     *** Author  : Guruprasad Samasgikar             ***
     *** Purpose : Easy switch b/w metals            ***
     *** Date    : 22-04-2015                        ***/

    procedure(layer()
    let(
       (object lpp)
    object= geGetSelectedSet()
    objT=caar(object~>lpp)
    printf("objT is %s drawing.\n" objT)

    if( objT == "M1"
        then
         
     M1layer(object)

         else
             if( objT =="M2"
         then
    M2layer(object)

         else
             if( objT =="M3"
         then
    M3layer(object)

         else
             if( objT =="M4"
         then
    M4layer(object)


         else
             if( objT =="M5"
         then
    M5layer(object)


         else
             if( objT =="M6"
         then
    M6layer(object)


         else
             if( objT =="FA"
         then
    FAlayer(object)



         else
             if( objT =="3A"
         then
    AAlayer(object)


         else
             if( objT =="LB"
         then
    LBlayer(object)




    else
     printf("Wrong shape selected.\n")









    )))))))))))

    procedure(M1layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M2" "drawing")
                   
    )

    procedure(M2layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M3" "drawing")
                   
    )



    procedure(M3layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M4" "drawing")
                   
    )

    procedure(M4layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M5" "drawing")
                   
    )


    procedure(M5layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M6" "drawing")
                   
    )

    procedure(M6layer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("FA" "drawing")
                   
    )



    procedure(FAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("3A" "drawing")
                   
    )

    procedure(AAlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("LB" "drawing")
                   
    )


    procedure(LBlayer(object)
                obj=car(geGetSelSet())

                obj~>lpp = `("M1" "drawing")
                   
    )


    hiSetBindKey( "Layout" "ctrl<Key>m" "layer()")




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  • Andrew Beckett
    Andrew Beckett over 10 years ago

    That still seems a rather complicated (and verbose) way of doing something quite simple, and it also only works based on the layer of the first selected shape. You could make it work on all shapes individually, and be a lot more compact:

    procedure(CCFupLayer()
      foreach(fig geGetSelSet()
        when(fig~>layerName
          fig~>layerName=case(fig~>layerName
            ("M1" "M2")
            ("M2" "M3")
            ("M3" "M4")
            ("M4" "M5")
            ("M5" "M6")
            ("M6" "FA")
            ("FA" "3A")
            ("3A" "LB")
            ("LB" "M1")
            (t fig~>layerName)
          )
        )
      )
    )

    Note that I didn't test this - the idea is that it loops over all the selected objects, and for each object that has a layerName attribute, it sets the layerName "up" one layer (or leaves it as is if not recognised in the case function). So it can be done in a single function with a fraction of the amount of code that you had, and it's quite simple too.

    Regards,

    Andrew.

     

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