• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. Custom IC SKILL
  3. Object occupying a point

Stats

  • Locked Locked
  • Replies 2
  • Subscribers 144
  • Views 13108
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Object occupying a point

thomas1000
thomas1000 over 12 years ago

Is there any way to tell if an object, say for example it is a metal object, actually occupies a given point (as opposed to surrounding it like a U or O shape).  The bounding box cannot be used because the object may surround but not actually have metal at the point in question.  Expecially if it is a trace.  I need to know if the object actually occupies the point itself with part of its body.

  • Cancel
Parents
  • Andrew Beckett
    Andrew Beckett over 12 years ago

    A couple of additional thoughts. First, you don't need to create a small box - a zero area box will do (i.e. list(x:y x:y)).

    For the ray casting idea, you can find an implementation - abPointInPolygon - here

    Regards,

    Andrew.

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • Andrew Beckett
    Andrew Beckett over 12 years ago

    A couple of additional thoughts. First, you don't need to create a small box - a zero area box will do (i.e. list(x:y x:y)).

    For the ray casting idea, you can find an implementation - abPointInPolygon - here

    Regards,

    Andrew.

     

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information