• Skip to main content
  • Skip to search
  • Skip to footer
Cadence Home
  • This search text may be transcribed, used, stored, or accessed by our third-party service providers per our Cookie Policy and Privacy Policy.

  1. Community Forums
  2. RF Design
  3. How to avoid Hidden State in VerilogA model for Spectre...

Stats

  • Locked Locked
  • Replies 12
  • Subscribers 66
  • Views 25185
  • Members are here 0
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

How to avoid Hidden State in VerilogA model for SpectreRF

RFStuff
RFStuff over 12 years ago

 Dear All,

I am a beginner in verilogA .

I wrote a code but when I ran PSS it showed hidden state in the code and didn't run.

My behavioural model is as below:-

 

 

// VerilogA for VERILOG_A_MODEL, HARD_LIMIT_GM, veriloga

`include "constants.vams"
`include "disciplines.vams"

module HARD_LIMIT_GM(in,out);
  inout in,out;
  parameter real vtrans = 0;
  parameter real tdelay = 0 from [0:inf);
  parameter real trise = 1p from (0:inf);
  parameter real tfall = 1p from (0:inf);
  parameter real Gm=-5m;
  electrical in,out;
  real vout_val;
  analog begin
 
         @ (cross(V(in) - vtrans, 1))  vout_val = 1;
         @ (cross(V(in) - vtrans, -1)) vout_val = 0;
 
         I(out) <+ Gm * transition( vout_val, tdelay, trise, tfall); 
  end   
endmodule

 

Could anybody please tell how I can avoid the hidden state  (vout_val ) ?

 

Kind Regards,

  • Cancel
Parents
  • Andrew Beckett
    Andrew Beckett over 12 years ago

    The reason you have a hidden state is because vout_val is not updated on every iteration. It's only set within the @cross blocks - and is held (and hence retains state) between cross events.

    If you replace the two @cross statements with:

         @ (cross(V(in) - vtrans)) ;
         vout_val = V(in)>vtrans;

    Then it will do what you want. The first @cross will force there to be a timestep close to either the positive or negative transition - but doesn't have any action within the @cross itself. The second line is simply computing the vout_val based on whether V(in) is greater than vtrans - but does this at every timestep and hence is not a hidden state.

    Kind Regards,

    Andrew.

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Reply
  • Andrew Beckett
    Andrew Beckett over 12 years ago

    The reason you have a hidden state is because vout_val is not updated on every iteration. It's only set within the @cross blocks - and is held (and hence retains state) between cross events.

    If you replace the two @cross statements with:

         @ (cross(V(in) - vtrans)) ;
         vout_val = V(in)>vtrans;

    Then it will do what you want. The first @cross will force there to be a timestep close to either the positive or negative transition - but doesn't have any action within the @cross itself. The second line is simply computing the vout_val based on whether V(in) is greater than vtrans - but does this at every timestep and hence is not a hidden state.

    Kind Regards,

    Andrew.

    • Cancel
    • Vote Up 0 Vote Down
    • Cancel
Children
No Data

Community Guidelines

The Cadence Design Communities support Cadence users and technologists interacting to exchange ideas, news, technical information, and best practices to solve problems and get the most from Cadence technology. The community is open to everyone, and to provide the most value, we require participants to follow our Community Guidelines that facilitate a quality exchange of ideas and information. By accessing, contributing, using or downloading any materials from the site, you agree to be bound by the full Community Guidelines.

© 2025 Cadence Design Systems, Inc. All Rights Reserved.

  • Terms of Use
  • Privacy
  • Cookie Policy
  • US Trademarks
  • Do Not Sell or Share My Personal Information