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  3. Accessing Properties in skill in the symbol editor

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Accessing Properties in skill in the symbol editor

Lennie
Lennie over 9 years ago

I would like to be able to change a user property with a SKILL program in a loaded symbol (.dra file) . Does anyone have any suggestions on how to do that ?

Tks!

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  • B Bruekers
    B Bruekers over 9 years ago

    To set the property: axlDBAddProp(nil list('DATE_CREATED_MODIFIED "test1"))

    The property is stored here: axlDBGetDesign()->prop

    So, axlDBGetDesign()->prop->DATE_CREATED_MODIFIED  gives you the value. 

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  • B Bruekers
    B Bruekers over 9 years ago

    To set the property: axlDBAddProp(nil list('DATE_CREATED_MODIFIED "test1"))

    The property is stored here: axlDBGetDesign()->prop

    So, axlDBGetDesign()->prop->DATE_CREATED_MODIFIED  gives you the value. 

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